👩💻 You will be one of the first team members, and contribute building a state-of-the-art web-based motion design tool, using TypeScript, canvas2D / WebGL, React, and AWS
💰 85–95k€* + Stock Options / BSPCE
🇪🇺 We are remote first, and based in Paris: you can work from anywhere in Europe, and come anytime you want to the office
🇬🇧 The team is international, and we work in English
Jitter is a fast, simple, and collaborative motion design tool on the web. We help designers create high-quality animations for communication materials, videos, apps, and websites easily, while collaborating with all the stakeholders involved in the creative process: teammates, clients, marketers, engineers… We’re the “Figma for motion design”.
Jitter is already a leading design tool: we serve more than 30k users monthly, the community awarded us a Design tool of the Year award on Product Hunt, and our Figma plugin has more than 240k installs – making it the biggest standalone animation tool on Figma Community.
We are a small, efficient team from diverse backgrounds including Apple, GoPro, Pitch, Google, and YC, and we are at an exciting stage of our journey: our revenue is growing fast, and we are now scaling to empower more designers and creators with the modern animation tool they have been dreaming of.
<aside> ✨ Our mission. Make motion design accessible to all designers.
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<aside> 🔭 Our ambition. Become the leading platform to create animated content.
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At Jitter, we use a unique approach to describe animations in an imperative way: instead of the traditional keyframe model, users can manipulate simple concepts like "fade in", "scale out", “move”… These concepts are fully customizable and can hide complex features like masks and clones, and they also work with all types of layers, such as text, shapes, videos, and images. This is extremely powerful and can unlock a lot of creativity for the users.
We strongly believe in the future of the web, and super excited about the technical challenges ahead. Our goal is to make Jitter as powerful as a native app while enabling seamless collaboration between users.
As a Senior Software Engineer, and one of the first team members: