tl;dr

👩‍💻 You will be one of the first team members, and contribute building a state-of-the-art web-based motion design tool, using TypeScript, React, canvas2D / WebGL and AWS

💰 85–95k€* + Stock Options / BSPCE – we can go higher for exceptional candidates

📍 Based in Paris (in-person) **

🇬🇧 The team is international, and we work in English

💫 Who we are

Jitter is a fast, simple, and collaborative motion design tool on the web. We help creative teams create on-brand videos, social media, apps, and websites at scale — and collaborate easily with teammates, clients, and stakeholders.

Jitter serves more than 100k users monthly, the community awarded us a Design tool of the Year award on Product Hunt, and our Figma plugin has more than 500k installs.

We’re a small, ambitious team from Apple, GoPro, Google, Pitch, Slack and YC and scaling to empower more designers with the modern animation tool they’ve been dreaming of.

<aside> ✨ Our mission. Make motion design accessible to all designers.

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<aside> 🔭 Our ambition. Become the leading platform to create animated content.

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🥫 Our secret sauce

At Jitter, we use a unique approach to describe animations in an imperative way: instead of the traditional keyframe model, users can manipulate simple concepts like "fade in", "scale out", “move”… These concepts are fully customizable and can hide complex features like masks and clones, and they also work with all types of layers, such as text, shapes, videos, and images. This is extremely powerful and can unlock a lot of creativity for the users.

We strongly believe in the future of the web, and super excited about the technical challenges ahead. Our goal is to make Jitter as powerful as a native app while enabling seamless collaboration between users.

🎯 Your core mission

As a Senior Software Engineer, and one of the first team members: